Apr 22, 2008, 03:53 PM // 15:53 | #1 |
Wilds Pathfinder
Join Date: May 2005
Location: Take me where I cannot stand.
Guild: The Better Part of Valor
Profession: W/N
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Why doesn't Awaken The Blood affect Death Magic?
Just as the title says. Is there a good reason why you don't get +2 to your Death Magic Attribute as well? Elemental Lord and Glyph of Elemental Power affect all of an elementalists' attributes except for their primary, so why shouldn't Awaken the Blood be the same way? Is there a death magic skill that would unbalance the game if allowed to reach attribute level 18?
Discuss below. Also, if you agree with me, say so. Maybe Izzy will change it for us. |
Apr 22, 2008, 04:01 PM // 16:01 | #2 |
Krytan Explorer
Join Date: Mar 2008
Location: Hall of Monuments
Profession: N/
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Over powered minion masters most likely
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Apr 22, 2008, 04:03 PM // 16:03 | #3 | |
Wilds Pathfinder
Join Date: May 2005
Location: Take me where I cannot stand.
Guild: The Better Part of Valor
Profession: W/N
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Apr 22, 2008, 04:09 PM // 16:09 | #4 | |
Furnace Stoker
Join Date: Oct 2005
Guild: Inde is Smoking [Hawt] *ToA*
Profession: W/E
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Apr 22, 2008, 04:13 PM // 16:13 | #5 |
Wilds Pathfinder
Join Date: Dec 2006
Guild: Hate The [Cape]
Profession: E/
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As mm hero > human. heros dont spam blood of the masters during fights, neither should you. You dont have to use awaken the blood between fights when you need to use botm to keep minions alive. +2 attribute doesnt only add +1 to maxed minion amount, but it also gives 1-2 more lvls to minions.
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Apr 22, 2008, 04:43 PM // 16:43 | #6 | |
Forge Runner
Join Date: Feb 2006
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Because we don't need more deathspikes in PvP. Because Anet didn't initially think about it when they made the skill. Because for over 2 years, it worked fine like this. Because it simply isn't needed, death magic is a fine attribute line. Because Blood Magic is/was underpowered, and only sees play in SV farming builds and Bloodspike (PvP). The +2 gave a nice buff to do a bit more damage. Unfortunatly, Anet didn't realize it simply is the skills that suck, not the fact they didn't do enough damage. I wouldn't care if it gave +1 Death aswell, but I simply don't see the point besides some IMBA PvP death magic spikes aswell as PvE Minnion Masters buff. (Which it doesn't need) |
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Apr 22, 2008, 05:20 PM // 17:20 | #7 |
Wilds Pathfinder
Join Date: Jul 2007
Profession: N/
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why would it?
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Apr 22, 2008, 05:54 PM // 17:54 | #8 |
Forge Runner
Join Date: Mar 2006
Profession: N/
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it'd be nice, and create some interesting builds
but anet is too lazy to change it tho, things r fine teh way they r without it and no...it wouldnt be imba if they did it |
Apr 22, 2008, 06:03 PM // 18:03 | #9 | |
Furnace Stoker
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
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Cost is a 5% sacrifice. 10 minions = 5% + 10(2%) = 25% If you had 18 Death Magic, you could get 11 minions (for as long as you could maintain the 18 Death Magic) 11 minions = 5% + 11(2%) = 27% Wow, an increase of 2% life sacrifice. Where you got 50% is beyond me, but having 11 minions isn't the key factor to it. The minion would be a higher level, which means they deal more damage, have more health, and have more armor. They live longer and do more for you. |
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Apr 22, 2008, 06:07 PM // 18:07 | #10 | |
Forge Runner
Join Date: Mar 2006
Profession: N/
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read teh skill description u get +2 attrib at a cost... sowrie...reread wut he wrote... he said 50% more hp not that u'd sacrifice 50% of ur hp but anyways its really 27%hp x 1.5 = 40.5%hp which really is quite high Last edited by snaek; Apr 22, 2008 at 06:13 PM // 18:13.. |
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Apr 22, 2008, 06:12 PM // 18:12 | #11 | |
Academy Page
Join Date: Nov 2006
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Not reading ftl. AtB causes all life sac to be 50% greater. Where you got your sarcasm from is beyond me... |
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Apr 22, 2008, 06:18 PM // 18:18 | #12 | |
Wilds Pathfinder
Join Date: Dec 2006
Guild: Hate The [Cape]
Profession: E/
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Apr 22, 2008, 07:16 PM // 19:16 | #13 | |
Furnace Stoker
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
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