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Old Apr 22, 2008, 03:53 PM // 15:53   #1
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Default Why doesn't Awaken The Blood affect Death Magic?

Just as the title says. Is there a good reason why you don't get +2 to your Death Magic Attribute as well? Elemental Lord and Glyph of Elemental Power affect all of an elementalists' attributes except for their primary, so why shouldn't Awaken the Blood be the same way? Is there a death magic skill that would unbalance the game if allowed to reach attribute level 18?

Discuss below. Also, if you agree with me, say so. Maybe Izzy will change it for us.
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Old Apr 22, 2008, 04:01 PM // 16:01   #2
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Over powered minion masters most likely
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Old Apr 22, 2008, 04:03 PM // 16:03   #3
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Originally Posted by natural_Causes
Over powered minion masters most likely
I don't know about you, but I wouldn't enjoy sacrificing 50% more health every time I spammed Blood of the Master. Sounds painful for a minion master to use that. And all for just 1 more minion? Doesn't seem worth it.
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Old Apr 22, 2008, 04:09 PM // 16:09   #4
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Originally Posted by ShadowStorm
I don't know about you, but I wouldn't enjoy sacrificing 50% more health every time I spammed Blood of the Master. Sounds painful for a minion master to use that. And all for just 1 more minion? Doesn't seem worth it.
its not that bad especially for those people that run the N/Ds with aura of the lich.
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Old Apr 22, 2008, 04:13 PM // 16:13   #5
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As mm hero > human. heros dont spam blood of the masters during fights, neither should you. You dont have to use awaken the blood between fights when you need to use botm to keep minions alive. +2 attribute doesnt only add +1 to maxed minion amount, but it also gives 1-2 more lvls to minions.
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Old Apr 22, 2008, 04:43 PM // 16:43   #6
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Quote:
Originally Posted by ShadowStorm
Just as the title says. Is there a good reason why you don't get +2 to your Death Magic Attribute as well? Elemental Lord and Glyph of Elemental Power affect all of an elementalists' attributes except for their primary, so why shouldn't Awaken the Blood be the same way? Is there a death magic skill that would unbalance the game if allowed to reach attribute level 18?

Discuss below. Also, if you agree with me, say so. Maybe Izzy will change it for us.
Because Minnionmasters are already strong enough for the skill invested in running them.
Because we don't need more deathspikes in PvP.
Because Anet didn't initially think about it when they made the skill.
Because for over 2 years, it worked fine like this.
Because it simply isn't needed, death magic is a fine attribute line.
Because Blood Magic is/was underpowered, and only sees play in SV farming builds and Bloodspike (PvP). The +2 gave a nice buff to do a bit more damage. Unfortunatly, Anet didn't realize it simply is the skills that suck, not the fact they didn't do enough damage.

I wouldn't care if it gave +1 Death aswell, but I simply don't see the point besides some IMBA PvP death magic spikes aswell as PvE Minnion Masters buff. (Which it doesn't need)
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Old Apr 22, 2008, 05:20 PM // 17:20   #7
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why would it?
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Old Apr 22, 2008, 05:54 PM // 17:54   #8
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it'd be nice, and create some interesting builds
but anet is too lazy to change it

tho, things r fine teh way they r without it
and no...it wouldnt be imba if they did it
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Old Apr 22, 2008, 06:03 PM // 18:03   #9
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Quote:
Originally Posted by ShadowStorm
I don't know about you, but I wouldn't enjoy sacrificing 50% more health every time I spammed Blood of the Master. Sounds painful for a minion master to use that. And all for just 1 more minion? Doesn't seem worth it.
"All of your undead allies are healed for 30...99. You sacrifice an additional 2% maximum Health per minion healed in this way."

Cost is a 5% sacrifice. 10 minions = 5% + 10(2%) = 25%

If you had 18 Death Magic, you could get 11 minions (for as long as you could maintain the 18 Death Magic)

11 minions = 5% + 11(2%) = 27%

Wow, an increase of 2% life sacrifice. Where you got 50% is beyond me, but having 11 minions isn't the key factor to it. The minion would be a higher level, which means they deal more damage, have more health, and have more armor. They live longer and do more for you.
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Old Apr 22, 2008, 06:07 PM // 18:07   #10
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Quote:
Originally Posted by MagmaRed
"All of your undead allies are healed for 30...99. You sacrifice an additional 2% maximum Health per minion healed in this way."

Cost is a 5% sacrifice. 10 minions = 5% + 10(2%) = 25%

If you had 18 Death Magic, you could get 11 minions (for as long as you could maintain the 18 Death Magic)

11 minions = 5% + 11(2%) = 27%

Wow, an increase of 2% life sacrifice. Where you got 50% is beyond me, but having 11 minions isn't the key factor to it. The minion would be a higher level, which means they deal more damage, have more health, and have more armor. They live longer and do more for you.
[awaken the blood]
read teh skill description
u get +2 attrib at a cost...

sowrie...reread wut he wrote...
he said 50% more hp
not that u'd sacrifice 50% of ur hp

but anyways
its really 27%hp x 1.5 = 40.5%hp
which really is quite high

Last edited by snaek; Apr 22, 2008 at 06:13 PM // 18:13..
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Old Apr 22, 2008, 06:12 PM // 18:12   #11
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Quote:
Originally Posted by MagmaRed
"All of your undead allies are healed for 30...99. You sacrifice an additional 2% maximum Health per minion healed in this way."

Cost is a 5% sacrifice. 10 minions = 5% + 10(2%) = 25%

If you had 18 Death Magic, you could get 11 minions (for as long as you could maintain the 18 Death Magic)

11 minions = 5% + 11(2%) = 27%

Wow, an increase of 2% life sacrifice. Where you got 50% is beyond me, but having 11 minions isn't the key factor to it. The minion would be a higher level, which means they deal more damage, have more health, and have more armor. They live longer and do more for you.

Not reading ftl. AtB causes all life sac to be 50% greater.

Where you got your sarcasm from is beyond me...
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Old Apr 22, 2008, 06:18 PM // 18:18   #12
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Quote:
Originally Posted by MagmaRed
"All of your undead allies are healed for 30...99. You sacrifice an additional 2% maximum Health per minion healed in this way."

Cost is a 5% sacrifice. 10 minions = 5% + 10(2%) = 25%

If you had 18 Death Magic, you could get 11 minions (for as long as you could maintain the 18 Death Magic)

11 minions = 5% + 11(2%) = 27%

Wow, an increase of 2% life sacrifice. Where you got 50% is beyond me, but having 11 minions isn't the key factor to it. The minion would be a higher level, which means they deal more damage, have more health, and have more armor. They live longer and do more for you.
GG math prof
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Old Apr 22, 2008, 07:16 PM // 19:16   #13
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Quote:
Originally Posted by MagmaRed
"All of your undead allies are healed for 30...99. You sacrifice an additional 2% maximum Health per minion healed in this way."

Cost is a 5% sacrifice. 10 minions = 5% + 10(2%) = 25%

If you had 18 Death Magic, you could get 11 minions (for as long as you could maintain the 18 Death Magic)

11 minions = 5% + 11(2%) = 27%

Wow, an increase of 2% life sacrifice. Where you got 50% is beyond me, but having 11 minions isn't the key factor to it. The minion would be a higher level, which means they deal more damage, have more health, and have more armor. They live longer and do more for you.
Sorry, I misunderstood what he wrote.
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